Class_name = "CBatchExplosion"
object_name = "HE_037mm_535g_85g_object"

//  20    BK 3.7,   =85,   575,  37

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_20-100g_object.epl"
visualradius=4
//ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\HE\Metal_Large.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=2.66				//   
AnimationTime=2.66			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=11.8	//    ,   
TNT_equ=0.085	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	4,2064,	0,4127
ArmorFoug=0.8,-1,	1,424,	0,847
ArmorFoug=1.8,-1,			0,149
ArmorFoug=3.1,-1,			0,50

//  
ShrapnelQuantity=175
FragmentMass=0.0010
//  : , ,  (,   )
ArmorShr=0.0,944,	8,46,	6,115,	0,184
ArmorShr=1.1,909,	7,43,	6,106,	0,170
ArmorShr=5.9,771,	4,31,	3,76,	0,122
ArmorShr=11.8,626,	2,20,	1,50,	0,81